Gamingdb#1265

Sony kupio AI startup: 2D fotografije u 3D za PSVR3?

(1w ago)
United Kingdom
engadget.com
Sony kupio AI startup: 2D fotografije u 3D za PSVR3?

Sony kupio AI startup: 2D fotografije u 3D za PSVR3?📷 © Tech&Space

  • Cinemersive Labs u Sonyjev Visual Computing Group
  • Parallax app pretvara smartphone slike u 3D
  • PS5 Pro već koristi AI upscaling – što slijedi?

Sonyjev Visual Computing Group dobio je pojačanje: cijelim timom Cinemersive Labsa, britanskog startupa čija je specijalnost pretvaranje običnih 2D fotografija u 3D volumne modele pomoću ai-a. Njegov najpoznatiji proizvod, Parallax – vr aplikacija koja od smartphone slika stvara „paralaksne“ 3D scene, navodno je bio samo demonstracija tehnologije koju Sony sada želi ugraditi u svoje ekosustave.

A to ne znači samo vr. Igrači na ResetEri i ps-focused discordovima već su počeli raščlanjivati implikacije: ako Sony može automatski generirati 3D asete iz 2D tekstura, što to znači za buduće God of War okoline ili Gran Turismo modele?

Cinemersiveov ai ne radi samo s profesionalnim stereo kamerama – dovoljan mu je i običan smartphone, što otvara vrata za user-generated content u stilu Dreams, ali s puno manje truda. Dodajmo tome da je Sony već godinama u ai grafičkom ratu: PlayStation Spectral Super Resolution (pssr) u ps5 pro korisnicima je donio do 60% bolju rezoluciju uz minimalan gubitak performansi, a suradnja s amd-om na Project Amethyst upućuje na još agresivnije korake.

AI koji pretvara selfije u 3D nije samo za VR – igrači već nagađaju o PS6 grafici

AI koji pretvara selfije u 3D nije samo za VR – igrači već nagađaju o PS6 grafici📷 © Tech&Space

AI koji pretvara selfije u 3D nije samo za VR – igrači već nagađaju o PS6 grafici

Cinemersiveovo znanje o 3D rekonstrukciji iz 2D moglo bi biti sljedeći logičan korak – posebno ako Sony planira psvr3 s boljom dubinom polja od trenutnog psvr2 koji i dalje pati od „pancake leća“ problema. Ali tu je i stvarni igrački kontekst: koliko će ovo zapravo promijeniti gameplay?

Cinemersiveov ai nije magija – radi najbolje sa statičnim objektima, a dinamične scene (npr. Spider-Man 2 swinganje kroz Manhattan) zahtijevaju puno više od pretvaranja tekstura.

Digital Foundry je već upozoravao da čak i najnapredniji ai upscaling (dlss 3.5, fsr 3) ima problema s artefaktima u pokretu – a kamoli generiranje cijelih 3D modela u realnom vremenu. Igračka zajednica je podijeljena: dio očekuje „skeniranje stvarnog svijeta za ps6 igrice“ (à la RealityScan za iphone), dok skeptici podcrtavaju da Sony još uvijek nije riješio osnovne psvr2 probleme – nedostatak ekskluziva, visoku cijenu, ili čak osnovnu ergonomiju.

Pravi test će biti prva igra koja koristi ovu tehnologiju – ako uopće ikad vidimo javnu implementaciju. Za sada je sigurno samo to da će Cinemersiveov tim raditi na „unapređenju vizualnog računarstva u igrama“. Ovo je samo početak nove ere u razvoju igara. Sonyjeva odluka donijet će nova dostignuća u svijetu igara.

SonyPSVR33D Reconstruction

//Comments

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